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Max payne rhetorical question
Max payne rhetorical question







max payne rhetorical question max payne rhetorical question

Still, I'm not sure why Rockstar tried to squeeze the Max Payne name and character into this kind of storyline, rather than using it to start a new franchise. The way Max can deliberately run in one direction while firing back over his shoulder in this design and technology trailer looks particularly promising. I'm actually pretty intrigued by the efforts Rockstar is making to add more fluid animation and gameplay to the third-person shooter genre. Not that this necessarily means the game itself won't be interesting. But it's a bit jarring to go from a dark, personal tale of revenge and redemption over the murder of Max's own wife in the first game to what seems to be a simple tracking mission for the overtly sexed-up wife of a "legitimate businessman" that's ordering Max around in the upcoming sequel. Perhaps that's appropriate for a game written by GTA and Red Dead Redemption scribe Dan Houser, rather than the Finnish developers of the first two games. The new trailer below shows just how far the series has strayed from the hard-bitten film noir style that characterized the first two games, with a new, organized-crime-heavy storyline that comes off like a warmed over Grand Theft Auto subplot. I continue to be amazed at how dramatically Rockstar is planning to change the Max Payne series for its upcoming third offering.









Max payne rhetorical question